Hans Palm
Hans Palm
3D Ship/Tech Artist - Edge Case Games
Guildford, United Kingdom

Summary

Spaceship artist, tech art enthusiast & occasional concept artist @ Edge Case Games. Seriously into shaders at the moment and learning some Maxscript to augment my workflow as well.

Skills

Concept DesignEnvironment ModelingHard Surface ModelingTexturingHigh-poly ModelingWeapon ModelingShadersPhysically Based Rendering

Software proficiency

Substance Designer
Substance Designer
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
3ds Max
3ds Max
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Unreal Engine
Unreal Engine

Productions

  • Fs
    • Video Game
      Fractured Space
    • Year
      2014
    • Role
      3D Hard Surface Artist / Mechanical Designer
    • Company
      Edge Case Games
  • Strike suit zero directors cut
    • Video Game
      Strike Suit Zero: Director's Cut
    • Year
      2014
    • Role
      3D Hard Surface Artist
    • Company
      Born Ready Games

Experience

  • 3D Artist at Edge Case Games
    Guildford, United Kingdom
    October 2014 - Present

    Formerly known as Born Ready Games, my employment continued now on Fractured Space, which we are actively developing. I'm charge of all the asset work on the USR line of ships as well as designing them from January 2015 onwards, alongside some smaller assets in the game. I also do a lot of shader work and try to absorb as much technical knowledge as I can. I've learnt so much on this project and it's rather fun to make space ships all day every day :)

  • 3D Artist at Born Ready Games
    Guildford, United Kingdom
    August 2013 - September 2014 (1 year 1 month)

    Worked on Strike Suit Zero: Director's Cut as the main asset artist.

  • Freelance 3d artist at -
    April 2012 - July 2013 (1 year 3 months)

    I worked on Red 5's FireFall, Bohemia's DayZ and a couple of unannounced projects during this time - sci-fi props and weapons.