My specialty is hard surface/mechanical asset creation & design for games with a dash of tech art, particularly shaders. Self-taught.
Currently residing in the UK but originally from Finland.
Formerly known as Born Ready Games, my employment continued now on Fractured Space, which we are actively developing. I'm charge of all the asset work on the USR line of ships as well as designing them from January 2015 onwards, alongside some smaller assets in the game. I also do a lot of shader work and try to absorb as much technical knowledge as I can. I've learnt so much on this project and it's rather fun to make space ships all day every day :)
Worked on Strike Suit Zero: Director's Cut as the main asset artist.
I worked on Red 5's FireFall, Bohemia's DayZ and a couple of unannounced projects during this time - sci-fi props and weapons.