This is one of the enemy ships for our new, upcoming PvE mode called Last Stand. These medium-size frigates constitute a part of the AI horde you are trying to fend off from destroying a colony. This one in particular has beam turrets on the top and bottom (not pictured, though you can see where the hard points are).
Concept by myself based off a blockout from ECG lead artist Alex Clarke. All asset work & shaders by myself. Instead of traditional textures, this shader uses curvature/AO, colour ID and normal with parametric control in the shader and triplanar grunge applied on top. This means we can create infinite variants at no extra cost as well as avoiding compression artefacts.
8932 triangles, 1024x1024 (pictured here at 2048x2048 but the quality is very close due to the procedural shader). Baked in Toolbag 3.
Last Stand will be available to all of our players on April 11th.