Azure Midsummer
Azure Midsummer
Principal 3D/Tech Artist
Hämeenlinna, Finland

If you need me, I'll be under your engine's hood. (Currently not available for work)

Skills

Hard Surface ModelingShadersMaterialsTexturingConcept DesignHigh-poly ModelingEnvironment ModelingVehicle ModelingWeapon ModelingMaxScriptPhysically Based RenderingShaderFXTeachingPixel ArtLow-poly ModelingArt Direction

Software proficiency

Fusion 360
Fusion 360
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
RizomUV
RizomUV
Photoshop
Photoshop
Pro Motion Ng
Pro Motion Ng
Aseprite
Aseprite
ZBrush
ZBrush
Quixel Suite
Quixel Suite
HDR Light Studio
HDR Light Studio
Lightroom
Lightroom
Milkshape 3D
Milkshape 3D

Experience

  • August 2018 - April 2023
    Principal Artist at Freelance 3D/Tech Artist
    Cheshire, United Kingdom

  • October 2014 - August 2018
    3D & Tech Artist at Edge Case Games
    Guildford, United Kingdom

    Formerly known as Born Ready Games, we moved onto Fractured Space after SSZ:DC's release as Edge Case Games. My duties included primarily building all USR line ships as well as a bunch of turrets, smaller non-player ships, ship skins, environment pieces such as stations and majority of the game's tech art.

  • August 2013 - September 2014
    3D Artist at Born Ready Games
    Guildford, United Kingdom

    Worked on Strike Suit Zero: Director's Cut as the main asset artist.

  • April 2012 - July 2013
    Freelance 3D Artist at -

    I worked on Red 5's FireFall, Bohemia's DayZ and a couple of unannounced projects during this time - sci-fi props and weapons.

Productions

    • Video Game
      Fractured Space
    • Year
      2014
    • Role
      3D Technical Artist
    • Company
      Edge Case Games
    • Video Game
      Strike Suit Zero: Director's Cut
    • Year
      2014
    • Role
      3D Hard Surface Artist
    • Company
      Born Ready Games