If you need me, I'll be under your engine's hood. (Currently not available for work)
Formerly known as Born Ready Games, we moved onto Fractured Space after SSZ:DC's release as Edge Case Games. My duties included primarily building all USR line ships as well as a bunch of turrets, smaller non-player ships, ship skins, environment pieces such as stations and majority of the game's tech art.
Worked on Strike Suit Zero: Director's Cut as the main asset artist.
I worked on Red 5's FireFall, Bohemia's DayZ and a couple of unannounced projects during this time - sci-fi props and weapons.