Concept art by Long Ouyang https://www.artstation.com/artwork/VaXxg
For Edge Case's Fractured Space. I was tasked to rebuild this ship as optimized as possible while pushing the quality bar, arriving at 184k tris and 8 sub-materials. 2x 2048 normal map, 2x 2048 RGBA multimap (diffuse-roughness-dirtmap-transparency) + 512 colour variation overlay, for the hulls. 1024 decal/ident sheet. All textures tinted in-engine aside from decals.
Also using vertex colour all over the ship to generate mesh based selection masks at no performance cost.
High res shots at http://imgur.com/a/iUz8z