A Steam Workshop skin for Warframe's Arca Plasmor. Concept art by Joseph "Primrose" Barrow and myself: https://www.artstation.com/primrosethegreat/
All asset work done by myself, with all modeling work done in Fusion 360. As Warframe's workshop is strictly textures only I've used the original in-game model from Enrico Santi as the low poly. Original Arca Plasmor concept art by Sean Bigham.
For display purposes in Unreal 4, I've roughly recreated Warframe's tinting system based off the tinting logic in their custom Substance Painter shader made for workshop authors. It takes the same inputs as their Tennogen tool plus optional extra ones like ambient occlusion and parallax occlusion heightmaps. The whole asset took me around 6-7 work weeks to do and it's probably a bit overkill for a third person weapon model but I wanted to make a splash with my first Warframe workshop project :)