Last piece I did for Fractured Space - polished up a little bit on my own time to get it to a point where I'm 100% happy with it.
Original mining station asset by Rob Blight (https://www.artstation.com/robblight). Concept art by Tim Zanconato (https://www.artstation.com/otanocnaz) and Rob Blight with adjustments by myself.
55k triangles, 2 materials (1024 for the opaque material, 512 for the alpha material - both displayed at 2048 here). Fully procedural materials in Unreal 4. All asset and shader work by myself